Abstract
In this paper, we propose a method for improvement of isosurface polygonizations. Given an initial polygonization of an isosurface, we introduce a mesh evolution process initialized by the polygonization. The evolving mesh converges quickly to its limit mesh which provides with a high quality approximation of the isosurface even if the isosurface has sharp features, boundary, complex topology. To analyze how close the evolving mesh approaches its destined isosurface, we introduce error estimators measuring the deviations of the mesh vertices from the isosurface and mesh normals from the isosurface normals. A new technique for mesh editing with isosurfaces is also proposed. In particular, it can be used for creating carving effects.
| Original language | English |
|---|---|
| Pages (from-to) | 368-376 |
| Number of pages | 9 |
| Journal | Computer Graphics Forum |
| Volume | 20 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 3 Sept 2001 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
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