TY - JOUR
T1 - Mass-spring simulation of deformation in elastic sheet structures
AU - Mahal, B. S.
AU - Clark, D. E R
AU - Simmons, J. E L
PY - 2001/6
Y1 - 2001/6
N2 - Traditionally, continuous deformable models are represented using control points that are arranged in a grid format. The interaction properties between these points are controlled via a series of interconnections that are used in physically based modeling to represent environmental effects within a simulation. These effects vary from the transfer of forces from one control point (or node) to its neighboring nodes, through to representing real-world forces such as friction and energy damping that affect any object placed in an uncontrolled environment. This paper presents a real-time, computationally inexpensive environment for accurate simulations of sheet materials on a personal computer. The approach described differs from other techniques through its novel use of multilayer sheet structures. The ultimate aim is to incorporate into the environment the capacity to simulate a range of temperatures. A pseudo-immersive "window on world" (WoW) environment is used to handle the implementation of the real-time, aesthetically accurate deformation algorithm (MaSSE-Mass-Spnng Simulation Engine). The motion of the sheet is controlled by simulated gravity and through its interaction with a mouse-pointing device. In addition, the mouse may be used to manipulate the sheet. An obvious application of the environment is centered on mechanical engineering-based real-time simulations of heat-sensitive sheet materials. This would allow for a wide range of applications in virtual manufacturing.
AB - Traditionally, continuous deformable models are represented using control points that are arranged in a grid format. The interaction properties between these points are controlled via a series of interconnections that are used in physically based modeling to represent environmental effects within a simulation. These effects vary from the transfer of forces from one control point (or node) to its neighboring nodes, through to representing real-world forces such as friction and energy damping that affect any object placed in an uncontrolled environment. This paper presents a real-time, computationally inexpensive environment for accurate simulations of sheet materials on a personal computer. The approach described differs from other techniques through its novel use of multilayer sheet structures. The ultimate aim is to incorporate into the environment the capacity to simulate a range of temperatures. A pseudo-immersive "window on world" (WoW) environment is used to handle the implementation of the real-time, aesthetically accurate deformation algorithm (MaSSE-Mass-Spnng Simulation Engine). The motion of the sheet is controlled by simulated gravity and through its interaction with a mouse-pointing device. In addition, the mouse may be used to manipulate the sheet. An obvious application of the environment is centered on mechanical engineering-based real-time simulations of heat-sensitive sheet materials. This would allow for a wide range of applications in virtual manufacturing.
UR - http://www.scopus.com/inward/record.url?scp=0041028823&partnerID=8YFLogxK
U2 - 10.1162/105474601300343649
DO - 10.1162/105474601300343649
M3 - Article
SN - 1054-7460
VL - 10
SP - 331
EP - 342
JO - Presence: Teleoperators and Virtual Environments
JF - Presence: Teleoperators and Virtual Environments
IS - 3
ER -