Managing a non-linear scenario - A narrative evolution

Sandy Louchart, Ruth Aylett

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

This paper examines the causes and consequences of the narrative paradox phenomenon widely observed in VR. We present an alternative approach to virtual and interactive storytelling in the form of the emergent narrative concept, together with an implementation of a subset of these ideas in the FearNot! demonstrator. © Springer-Verlag Berlin Heidelberg 2005.

Original languageEnglish
Title of host publicationVirtual Storytelling: Using Virtual Reality Technologies for Storytelling - Third International Conference, ICVS 2005, Proceedings
Pages148-157
Number of pages10
Volume3805 LNCS
DOIs
Publication statusPublished - 2005
Event3rd International Conference on Virtual Storytelling - Strasbourg, France
Duration: 30 Nov 20052 Dec 2005

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3805 LNCS
ISSN (Print)0302-9743

Conference

Conference3rd International Conference on Virtual Storytelling
Abbreviated titleICVS 2005
CountryFrance
CityStrasbourg
Period30/11/052/12/05

Cite this

Louchart, S., & Aylett, R. (2005). Managing a non-linear scenario - A narrative evolution. In Virtual Storytelling: Using Virtual Reality Technologies for Storytelling - Third International Conference, ICVS 2005, Proceedings (Vol. 3805 LNCS, pp. 148-157). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3805 LNCS). https://doi.org/10.1007/11590361_17