Abstract
Research on interactive systems and robots, i.e. interactive machines that perceive, act and communicate, has applied a multitude of different machine learning frameworks in recent years, many of which are based on a form of reinforcement learning (RL). In this paper, we will provide a brief introduction to the application of machine learning techniques in interactive learning systems. We identify several dimensions along which interactive learning systems can be analyzed. We argue that while many applications of interactive machines seem different at first sight, sufficient commonalities exist in terms of the challenges faced. By identifying these commonalities between (learning) approaches, and by taking interdisciplinary approaches towards the challenges, we anticipate more effective design and development of sophisticated machines that perceive, act and communicate in complex, dynamic and uncertain environments.
Original language | English |
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Title of host publication | ACM International Conference Proceeding Series |
Pages | 19-28 |
Number of pages | 10 |
DOIs | |
Publication status | Published - 30 Aug 2013 |
Event | 2nd Workshop on Machine Learning for Interactive Systems: Bridging the Gap Between Perception, Action and Communication, 23rd International Joint Conference on Artificial Intelligence - Beijing, United Kingdom Duration: 4 Aug 2013 → 4 Aug 2013 |
Conference
Conference | 2nd Workshop on Machine Learning for Interactive Systems: Bridging the Gap Between Perception, Action and Communication, 23rd International Joint Conference on Artificial Intelligence |
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Abbreviated title | MLIS 2013 & IJCAI 2013 |
Country/Territory | United Kingdom |
City | Beijing |
Period | 4/08/13 → 4/08/13 |
Keywords
- Algorithms
- Theory
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Software