The Three Environments Model of Drawing in Design has been devised from the complex findings of an extensive and long-term investigation of the role that paper-based drawing has and still plays both in the design industry and in design education, even in the digital studios of today. Part of the presentation of these findings for publication involved a detailed taxonomy which, while accurately reflecting the conclusions of the investigation, did not evoke the experience of drawing in design and of developing drawing competence. However, the categories of drawing competence formulated for the taxonomy are used as a basis for the model, where areas of intellectual, practical and technical competence represent overlapping environments through which designers may be seen to move in their increasingly effective use of drawing. Evaluation of the model is provided by accounts of two practice-based projects conducted by the author, both of which involve seeking inspiration from visual sources through various drawing-based copying techniques. Through the design of motifs for digital weave, the experience of both using and learning about drawing in all three environments of drawing competence was noted and verified through subsequent analysis of the drawn record of the project. Similarly, a workshop for students to encourage reassessment of their established drawing practice, particularly with regard to copying, was informed by the model and proved successful, prompting recommendations of its use in planning drawing studies.
|Title of host publication||Proceedings of the International Association of Societies of Design Research Conference 2019|
|Publication status||Published - 4 Sept 2019|
|Event||International Association of Societies of Design Research Conference 2019: Design Revolutions - Manchester, United Kingdom|
Duration: 2 Sept 2019 → 5 Sept 2019
|Conference||International Association of Societies of Design Research Conference 2019|
|Abbreviated title||IASDR 2019|
|Period||2/09/19 → 5/09/19|