Abstract
Here, we report a study using computer role-play to investigate Disinhibited Social Engagement
in 54 typically developing children aged 6, 8 and 10 years. Children completed 22 (themematched)
vignettes and computerised scenarios that captured the themes of the specific symptoms
of Disinhibited Social Engagement Disorder (DSM V, APA, 2013). Our newly created 22
"Paper pencil" vignettes and computer role-play scenarios were used in conjunction with the
Strange Stories (O'Hare, Bremner, Nash, Happé & Pettigrew, 2009) and Parents and Teachers
completed versions of the Relationship Problems Questionnaire (RPQ: Minnis et al., 2007). Our
findings revealed the developmental (age) differences of social vulnerability/indiscriminate
friendliness and potential advantages of computermediated role-play in comparison to “paper
pencil” tasks. We argue that using a method of children role playing characters gives a better
insight into children's true vulnerabilities. We discuss our findings in relation to using this
methodology for clinicians and researchers to improve social skills in the most socially vulnerable
children.
Original language | English |
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Pages (from-to) | 458-464 |
Journal | Computers and Education |
Volume | 125 |
Early online date | 5 Jul 2018 |
DOIs | |
Publication status | Published - Oct 2018 |
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Gnanathusharan Rajendran
- School of Social Sciences - Professor
- School of Social Sciences, Psychology - Professor
Person: Academic (Research & Teaching)