Interactive Web-Based Programming through Game-Based Methodologies

Benjamin Kenwright

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

The way we engage and communicate with students has rapidly changed over the past decade due to technological advancements. This is most noticeable in web-based subjects with the advent of smart-phones, web-based apps, web-streaming and of course social media. Students who learn and develop for web-based environments must be able to adapt and retrain constantly, not to mention, have both a technical and creative mindsets. This article presents the insights for integrating interactive digital solutions and game-based development into a web-programming curriculum (to enhance students’ abilities and the learning experience). The approach both supports and encourages students on multiple levels, while nurturing experimental design and stretch goals.
Original languageEnglish
Title of host publicationSIGGRAPH '20: ACM SIGGRAPH 2020 Educator's Forum
PublisherAssociation for Computing Machinery
ISBN (Print)9781450379663
DOIs
Publication statusPublished - 17 Aug 2020
EventSIGGRAPH 2020 -
Duration: 27 Aug 2020 → …

Conference

ConferenceSIGGRAPH 2020
Period27/08/20 → …

Keywords

  • Education
  • Games
  • Interactive Interfaces
  • Web Technologies

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Education

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