Abstract
The way we engage and communicate with students has rapidly changed over the past decade due to technological advancements. This is most noticeable in web-based subjects with the advent of smart-phones, web-based apps, web-streaming and of course social media. Students who learn and develop for web-based environments must be able to adapt and retrain constantly, not to mention, have both a technical and creative mindsets. This article presents the insights for integrating interactive digital solutions and game-based development into a web-programming curriculum (to enhance students’ abilities and the learning experience). The approach both supports and encourages students on multiple levels, while nurturing experimental design and stretch goals.
Original language | English |
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Title of host publication | SIGGRAPH '20: ACM SIGGRAPH 2020 Educator's Forum |
Publisher | Association for Computing Machinery |
ISBN (Print) | 9781450379663 |
DOIs | |
Publication status | Published - 17 Aug 2020 |
Event | SIGGRAPH 2020 - Duration: 27 Aug 2020 → … |
Conference
Conference | SIGGRAPH 2020 |
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Period | 27/08/20 → … |
Keywords
- Education
- Games
- Interactive Interfaces
- Web Technologies
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Education