Intelligent NPCs for educational role play game

Mei Yii Lim, João Dias, Ruth Aylett, Ana Paiva

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player's actions. Realistic and responsive feedback from game characters is important to increase engagement and enjoyment in players. In this paper, we discuss the modelling of autonomous characters based on a biologically-inspired theory of human action regulation taking into account perception, motivation, emotions, memory, learning and planning. These agents populate an educational Role Playing Game, ORIENT (Overcoming Refugee Integration with Empathic Novel Technology) dealing with the cultural-awareness problem for children aged 13 to 14. © 2009 Springer-Verlag.

Original languageEnglish
Title of host publicationAgents for Games and Simulations - Trends in Techniques, Concepts and Design
Pages107-118
Number of pages12
Volume5920 LNAI
DOIs
Publication statusPublished - 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5920 LNAI
ISSN (Print)0302-9743

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    Lim, M. Y., Dias, J., Aylett, R., & Paiva, A. (2009). Intelligent NPCs for educational role play game. In Agents for Games and Simulations - Trends in Techniques, Concepts and Design (Vol. 5920 LNAI, pp. 107-118). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5920 LNAI). https://doi.org/10.1007/978-3-642-11198-3_8