Integrating self-determination and self-efficacy in game design

Hossein Jamshidifarsani, Paul Tamayo-Serrano, Samir Garbaya, Theodore Lim, Pierre Blazevic

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Video games have been known to increase the levels of player’s motivation. This initiated the emergence of serious games and gamification to exploit game elements and mechanics for increasing the motivation in non-game contexts. The research reported in this paper used psychological theories of Self-Determination Theory (SDT) and Self-Efficacy Theory (SET) to design three versions of a game. The first version was based on SDT, the second on SET and the third version was based on a combination of these two theories. The objective is to investigate the impact of each game design on the user motivation and performance. An experiment of playing the games designed with these features was conducted. Surprisingly, the results on the objective evaluation revealed that there is no significant difference among the groups in terms of engagement and performance. Furthermore, these findings were confirmed by the results on the subjective evaluation of player’s perceived motivation, which showed no significant difference between the three experimental conditions.

Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publicationGALA 2018
EditorsHeinrich Söbke, Manuel Gentile, Mario Allegra
PublisherSpringer
Pages178-190
Number of pages13
ISBN (Electronic)9783030115487
ISBN (Print)9783030115470
DOIs
Publication statusPublished - 22 Jan 2019
Event7th International Conference on Games and Learning Alliance 2018 - Palermo, Italy
Duration: 5 Dec 20187 Dec 2018
https://conf.seriousgamessociety.org/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume11385
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference7th International Conference on Games and Learning Alliance 2018
Abbreviated titleGALA 2018
CountryItaly
CityPalermo
Period5/12/187/12/18
Internet address

Fingerprint

Self-efficacy
Game Design
Game
Serious Games
Mechanics
Subjective Evaluation
Video Games
Experiments
Evaluation
Experiment

Keywords

  • Engagement
  • Game design
  • Motivation
  • Self-determination
  • Self-efficacy

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Jamshidifarsani, H., Tamayo-Serrano, P., Garbaya, S., Lim, T., & Blazevic, P. (2019). Integrating self-determination and self-efficacy in game design. In H. Söbke, M. Gentile, & M. Allegra (Eds.), Games and Learning Alliance: GALA 2018 (pp. 178-190). (Lecture Notes in Computer Science; Vol. 11385). Springer. https://doi.org/10.1007/978-3-030-11548-7_17
Jamshidifarsani, Hossein ; Tamayo-Serrano, Paul ; Garbaya, Samir ; Lim, Theodore ; Blazevic, Pierre. / Integrating self-determination and self-efficacy in game design. Games and Learning Alliance: GALA 2018. editor / Heinrich Söbke ; Manuel Gentile ; Mario Allegra. Springer, 2019. pp. 178-190 (Lecture Notes in Computer Science).
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Jamshidifarsani, H, Tamayo-Serrano, P, Garbaya, S, Lim, T & Blazevic, P 2019, Integrating self-determination and self-efficacy in game design. in H Söbke, M Gentile & M Allegra (eds), Games and Learning Alliance: GALA 2018. Lecture Notes in Computer Science, vol. 11385, Springer, pp. 178-190, 7th International Conference on Games and Learning Alliance 2018, Palermo, Italy, 5/12/18. https://doi.org/10.1007/978-3-030-11548-7_17

Integrating self-determination and self-efficacy in game design. / Jamshidifarsani, Hossein; Tamayo-Serrano, Paul; Garbaya, Samir; Lim, Theodore; Blazevic, Pierre.

Games and Learning Alliance: GALA 2018. ed. / Heinrich Söbke; Manuel Gentile; Mario Allegra. Springer, 2019. p. 178-190 (Lecture Notes in Computer Science; Vol. 11385).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Jamshidifarsani H, Tamayo-Serrano P, Garbaya S, Lim T, Blazevic P. Integrating self-determination and self-efficacy in game design. In Söbke H, Gentile M, Allegra M, editors, Games and Learning Alliance: GALA 2018. Springer. 2019. p. 178-190. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-030-11548-7_17