Integrating gamification in mechanical engineering systems to support knowledge processes

Jannicke M. Baalsrud Hauge, Ioana Andreea Stanescu, Maira B Carvalho, Antoniu Stefan, Marian Banica, Theodore Lim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Rapid technological changes have a large influence in the field of engineering systems. However, just being fast is not sufficient; additionally, the system has to be user-friendly, flexible and cost effective. Serious Games (SG), as fast-paced, immersive, interactive media, have not only become popular in various learning and training environments, including engineering, but there are also several examples on how gamebased mechanisms can be used to enhance User Experience (UX) and performance. So far, gamification of Mechanical Engineering Systems (MES) have not reached their full potential, due to the fact that gamification efforts are costly, time consuming to develop, and require the constant involvement of MES developers even for small changes. Furthermore, its adaption to MES requires specific knowledge in game design and development. Thus, as demand for user friendlier, intuitive interfaces increases, there is also a need for support tools that enable access to design and development of gamification mechanisms for non-SG professionals. In this context, the authors discuss the creation of a library of User Interface (UI) automation tools that enables gamification and through which tutors can create interactive learning scenarios to guide users through the functionalities of engineering systems. Such tools have the potential to support knowledge processes, respectively knowledge experiencing, conceptualizing, analyzing and applying, in engineering environments.

Original languageEnglish
Title of host publicationASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
PublisherAmerican Society of Mechanical Engineers
Volume1B
ISBN (Print)9780791857052
DOIs
Publication statusPublished - 2015
Event35th Computers and Information in Engineering Conference 2016 - Boston, United States
Duration: 2 Aug 20155 Aug 2015

Conference

Conference35th Computers and Information in Engineering Conference 2016
CountryUnited States
CityBoston
Period2/08/155/08/15

ASJC Scopus subject areas

  • Mechanical Engineering
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Modelling and Simulation

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  • Cite this

    Baalsrud Hauge, J. M., Stanescu, I. A., Carvalho, M. B., Stefan, A., Banica, M., & Lim, T. (2015). Integrating gamification in mechanical engineering systems to support knowledge processes. In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference (Vol. 1B). [DETC2015-47695] American Society of Mechanical Engineers. https://doi.org/10.1115/DETC2015-47695