Abstract
Essential for the development of effective Serious Games is the careful balance of education and play. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and pedagogically effective Serious Games.
Original language | English |
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Pages (from-to) | 314-315 |
Number of pages | 2 |
Journal | Procedia Computer Science |
Volume | 15 |
DOIs | |
Publication status | Published - 2012 |
Event | 4th International Conference on Games and Virtual Worlds for Serious Applications 2012 - Genoa, Italy Duration: 29 Oct 2012 → 31 Oct 2012 |
Keywords
- Design framework
- Game mechanics
- Mapping
- Pedagogy
- Serious games
ASJC Scopus subject areas
- General Computer Science