In persuit of a 'serious games mechanics': A theoretical framework to analyse relationships between 'game' and 'pedagogical aspects' of serious games

Neil Suttie, Sandy Louchart*, Theodore Lim, Andrew MacVean, Wim Westera, Damien Djaouti, Damian Brown

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

37 Citations (Scopus)
37 Downloads (Pure)

Abstract

Essential for the development of effective Serious Games is the careful balance of education and play. It is necessary to develop a clear understanding of game mechanics (i.e. the tools of game-play) and how these relate to relevant educational strategies. In this paper, we raise conceptual questions regarding the nature of Serious Games and the relationship between game mechanics, pedagogy and the conceptual level at which they connect. In developing theoretical framework linking game mechanics and learning, we aim to ease the work of the Serious Game designers attempting to produce both fun and pedagogically effective Serious Games.

Original languageEnglish
Pages (from-to)314-315
Number of pages2
JournalProcedia Computer Science
Volume15
DOIs
Publication statusPublished - 2012
Event4th International Conference on Games and Virtual Worlds for Serious Applications 2012 - Genoa, Italy
Duration: 29 Oct 201231 Oct 2012

Keywords

  • Design framework
  • Game mechanics
  • Mapping
  • Pedagogy
  • Serious games

ASJC Scopus subject areas

  • General Computer Science

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