Implementing a GPU-based numerical algorithm for modelling dynamics of a high-speed train

E. S. Sytov, Alexander Bratus, Daniil Yurchenko

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1 Citation (Scopus)
39 Downloads (Pure)

Abstract

This paper discusses the initiative of implementing a GPU-based
numerical algorithm for studying various phenomena associated
with dynamics of a high-speed railway transport. The proposed
numerical algorithm for calculating a critical speed of the bogie is
based on the first Lyapunov number. Numerical algorithm is validated
by analytical results, derived for a simple model. A dynamic
model of a carriage connected to a new dual-wheelset flexible bogie
is studied for linear and dry friction damping. Numerical results
obtained by CPU, MPU and GPU approaches are compared and
appropriateness of these methods is discussed.
Original languageEnglish
Pages (from-to)1-17
JournalVehicle System Dynamics
Early online date9 Nov 2017
DOIs
Publication statusE-pub ahead of print - 9 Nov 2017

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