Holistic game development curriculum

Ben Kenwright*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)


This article discusses the design and implementation of a holistic game development curriculum. We focus on a technical degree centred around game engineering/technologies with transferable skills, problem solving, mathematics, software engineering, scalability, and industry practices. In view of the fact that there is a growing skills shortage for technically minded game engineers, we must also be aware of the rapidly changing advancements in hardware, technologies, and industry. Firstly, we want a synergistic game orientated curriculum (for a 4-year Bachelor's programme). Secondly, the organisation and teaching needs to adapt to future trends, while avoiding tunnel vision (too game orientated) and support both research and industry needs. Finally, we build upon collaborations with independent experts to support an educational programme with a diverse range of skills. The curriculum discussed in this article, connects with a wide variety of subjects (while strengthening and supporting one another), such as, programming, mathematics, computer graphics, physics-based animation, parallel systems, and artificial intelligence. All things considered, the development and incorporation of procedures into a curriculum framework to keep up with advancements in game technologies is important and valuable. Collaborative learning Computing education programs Contextual software domains Virtual worlds software.

Original languageEnglish
Title of host publicationSA '16 SIGGRAPH ASIA 2016 Symposium on Education
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450345446
Publication statusPublished - 28 Nov 2016
Event2016 SIGGRAPH ASIA Symposium on Education - Macau, China
Duration: 5 Dec 20168 Dec 2016


Conference2016 SIGGRAPH ASIA Symposium on Education
Abbreviated titleSA 2016


  • Curriculum
  • Degree
  • Education
  • Game development
  • Holistic
  • Learning
  • Teaching
  • Technologies

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Education
  • Media Technology


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