Abstract
Climate Change is one of the biggest challenges humanity has ever had to face. Although in need of refining, technology solutions have largely been developed.
However, in order to transition to Net Zero and enable sustainable development more broadly, we also need to change the behaviour of individuals, organisations, policy makers and the society. Among others, it entails facilitating behavioural change to switch to new technologies, mapping out what people are prepared to change, and simulating a system in which policy makers can trial different policies for Net Zero and sustainabledevelopment.
These guidelines outline the process we follow in the Gamification Lab for Sustainability (GLAS). GLAS provides an environment to enable research on behavioural challenges in Net Zero transition and sustainable development, focusing on three areas: (1) Designing and analysing gamified interventions to facilitate behavioural change, (2) Building and validating simulations of social systems to help different stakeholders make better decisions, and (3) Engaging with different stakeholders to explore alternative futures in areas of concerns.
However, in order to transition to Net Zero and enable sustainable development more broadly, we also need to change the behaviour of individuals, organisations, policy makers and the society. Among others, it entails facilitating behavioural change to switch to new technologies, mapping out what people are prepared to change, and simulating a system in which policy makers can trial different policies for Net Zero and sustainabledevelopment.
These guidelines outline the process we follow in the Gamification Lab for Sustainability (GLAS). GLAS provides an environment to enable research on behavioural challenges in Net Zero transition and sustainable development, focusing on three areas: (1) Designing and analysing gamified interventions to facilitate behavioural change, (2) Building and validating simulations of social systems to help different stakeholders make better decisions, and (3) Engaging with different stakeholders to explore alternative futures in areas of concerns.
Original language | English |
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Type | White paper |
Publisher | Heriot-Watt University |
Number of pages | 32 |
Place of Publication | Edinburgh |
Edition | Version 1.0 |
Publication status | Published - 18 Jul 2022 |
Keywords
- gamificaiton
- Sustainability