Abstract
Illumination and view dependent texture provide ample information on the appearance of real materials at the cost of enormous data storage requirements. Hence, past research focused mainly on compression and modelling of these data, however, few papers have explicitly addressed the way in which humans perceive these compressed data. We analyzed human gaze information to determine appropriate texture statistics. These statistics were then exploited in a pilot illumination and view direction dependent data compression algorithm. Our results showed that taking into account local texture variance can increase compression of current methods more than twofold, while preserving original realistic appearance and allowing fast data reconstruction. © 2010 IEEE.
Original language | English |
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Title of host publication | Proceedings - 2010 20th International Conference on Pattern Recognition, ICPR 2010 |
Pages | 862-865 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 2010 |
Event | 2010 20th International Conference on Pattern Recognition - Istanbul, Turkey Duration: 23 Aug 2010 → 26 Aug 2010 |
Conference
Conference | 2010 20th International Conference on Pattern Recognition |
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Abbreviated title | ICPR 2010 |
Country/Territory | Turkey |
City | Istanbul |
Period | 23/08/10 → 26/08/10 |
Keywords
- BTF
- Compression
- Eye-tracking
- Texture
- Visual psychophysics