Gamification of Tour Experiences with Motivational Intelligent Technologies

Mei Yii Lim, Nicholas Kenelm Taylor, Sarah Gallacher

Research output: Contribution to journalArticle

64 Downloads (Pure)

Abstract

SUMMIT is a mobile app that aims to gamify the experience of walkers and hikers and benefit the local communities through which they perambulate. It encourages physical activity through gamification of the user experience by adding additional elements of social fun and motivation to walking and hiking activities. It rewards users for their physical effort by offering access to local resources, hence increasing awareness and appreciation of the local assets and heritage and contributing to the local economy. The evaluation results show that both businesses and walkers were very receptive to the idea. A modified version of SUMMIT, the Science Safari App was implemented in a zoo setting and its potential implications are discussed.
Original languageEnglish
Pages (from-to)120-132
Number of pages13
JournalInternational Journal on Advances in Intelligent Systems
Volume9
Issue number1&2
Early online date31 May 2016
Publication statusPublished - 2016

Fingerprint Dive into the research topics of 'Gamification of Tour Experiences with Motivational Intelligent Technologies'. Together they form a unique fingerprint.

Cite this