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Gamification for sustainable mental wellbeing
Mel McKendrick
School of Social Sciences
Psychology
Research output
:
Contribution to conference
›
Abstract
›
peer-review
12
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INIS
monitoring
100%
sustainable development
100%
applications
50%
diseases
50%
design
50%
evaluation
50%
feedback
50%
mobility
50%
lifetime
50%
increasing
50%
europe
50%
interventions
50%
therapy
50%
death
50%
psychological behavior
50%
symptoms
50%
world health organization
50%
psychoses
50%
Psychology
Wellbeing
100%
Gamification
100%
Mental Health
100%
Social Anxiety
16%
Bipolar Disorder
16%
Positive Reinforcement
16%
Mood
16%
Narrative
16%
Conduct Disorder
16%
Cognitive Behavioral Therapy
16%
Anxiety Disorder
16%
Cognitive Restructuring
16%
World Health Organization
16%