Abstract
This workshop investigates the mechanisms for behaviour change and influence, focusing on the definition of requirements for pervasive gameplay and interaction mechanics, procedures, actions, mechanisms, systems, story, etc.) with the purpose of informing, educating, reflecting and raising awareness. By connecting various experts such as designers, educators, developers, evaluators and researchers from both industry and academia, this workshop aims to enable participants share, discuss and learn about existing relevant mechanisms for pervasive learning in a Serious Game (SG) context.
Research in SG, as a whole, faces two main challenges in understanding: the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer to the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how SG design patterns map with pedagogical practices
Research in SG, as a whole, faces two main challenges in understanding: the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer to the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how SG design patterns map with pedagogical practices
Original language | English |
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Title of host publication | Entertainment Computing - ICEC 2015 |
Subtitle of host publication | 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 – October 2, 2015, Proceedings |
Editors | Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka |
Publisher | Springer |
Pages | 560–565 |
Number of pages | 6 |
Volume | 9353 |
ISBN (Electronic) | 978-3-319-24589-8 |
ISBN (Print) | 978-3-319-24588-1 |
DOIs | |
Publication status | Published - 2015 |
Event | 14th International Conference Entertainment Computing - Trondheim, Norway Duration: 29 Sept 2015 → 2 Oct 2015 |
Publication series
Name | Lecture Notes in Computer Science |
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Volume | 9353 |
ISSN (Print) | 0302-9743 |
Conference
Conference | 14th International Conference Entertainment Computing |
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Abbreviated title | ICEC 2015 |
Country/Territory | Norway |
City | Trondheim |
Period | 29/09/15 → 2/10/15 |