TY - JOUR
T1 - Game Interactivity in CAD as Productive Systems
AU - Kosmadoudi, Z.
AU - Lim, T.
AU - Ritchie, James Millar
AU - Sung, R.c.w.
AU - Liu, Y.
AU - Stănescu, I.a.
AU - Ştefan, A.
N1 - 4th International Conference on Games and Virtual Worlds for Serious Applications(VS-GAMES’12)
PY - 2012/1/1
Y1 - 2012/1/1
N2 - Over the past few years, the interest in using games to educate, motivate, and change behaviour has grown tremendously by international groups of practitioners, educators, gamers engineers, medical scientists, and many other researchers from a variety of disciplines. Games are driven by entertainment purposes but they represent more than an entertainment, “fun” value; they associate a context of deeper learning and enjoyable experience. Hence, the article focuses on the architecture characteristics of games and computer-aided design CAD with a particular interest in CAD systems as interactive and engaging systems. The researchers further underline the importance of interoperability in the perspective of integrating game systems and CAD.
AB - Over the past few years, the interest in using games to educate, motivate, and change behaviour has grown tremendously by international groups of practitioners, educators, gamers engineers, medical scientists, and many other researchers from a variety of disciplines. Games are driven by entertainment purposes but they represent more than an entertainment, “fun” value; they associate a context of deeper learning and enjoyable experience. Hence, the article focuses on the architecture characteristics of games and computer-aided design CAD with a particular interest in CAD systems as interactive and engaging systems. The researchers further underline the importance of interoperability in the perspective of integrating game systems and CAD.
U2 - 10.1016/j.procs.2012.10.081
DO - 10.1016/j.procs.2012.10.081
M3 - Article
SN - 1877-0509
VL - 15
SP - 285
EP - 288
JO - Procedia Computer Science
JF - Procedia Computer Science
ER -