From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design

Rosella Gennari*, Alessandra Melonio, Mehdi Rizvi

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

4 Citations (Scopus)

Abstract

A smart bracelet that reacts to a person's heartbeat. A smart bench that invites passers-by to sit close. These and others are smart things, part of the Internet of Things (IoT) and people's lives. However, people are mainly IoT consumers and rarely given the possibility of becoming IoT creators. This paper presents a case study concerning the design of smart things for outdoor environments, with end users as the main creators. Ideas of smart things were collaboratively conceptualised by child end-users with a card-based board game. Their ideas were taken up in the form of inspiration cards within a bachelor's first-year course, by students coming from different high schools. Students started from children's ideas as inspiration triggers and collaboratively evolved some of them into interactive smart-thing prototypes. The paper concludes by reflecting on its results and drawing lessons for future editions of cross-generational workshops related to IoT design with end users.

Original languageEnglish
Pages (from-to)3281-3300
Number of pages20
JournalBehaviour and Information Technology
Volume41
Issue number15
Early online date2 Oct 2021
DOIs
Publication statusPublished - 18 Nov 2022

Keywords

  • design thinking
  • design toolkit
  • end user development
  • Internet of things
  • IoT
  • smart thing

ASJC Scopus subject areas

  • Developmental and Educational Psychology
  • Arts and Humanities (miscellaneous)
  • Social Sciences(all)
  • Human-Computer Interaction

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