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Freegaming: Mobile, collaborative, adaptive and augmented exergaming

  • Levent Görgü
  • , Abraham G. Campbell
  • , Kealan McCusker
  • , Mauro Dragone
  • , Michael J. O’Grady
  • , Noel E. O'Connor
  • , Gregory M.P. O'Hare

Research output: Contribution to journal › Article › peer-review

Abstract

Addressing the obesity epidemic that plagues many societies remains an outstanding public health issue. One innovative approach to addressing this problem is Exergaming. A combination of Exercise and Gaming, the objective is to motivate people participate in exercise regimes, usually in their home environment. In this article a more holistic interpretation of this exercise paradigm is proposed. Freegaming augments Exergaming in a number of key dimensions but especially through the promotion of games in outdoor mobile contexts and within a social environment. The design and implementation of a platform for Freegaming is described and illustrated through the description of a sample game.
Original languageEnglish
Pages (from-to)287-301
Number of pages15
JournalMobile Information Systems
Volume8
Issue number4
DOIs
Publication statusPublished - 2012

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

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