@inproceedings{aec88172b3884977b14736c23cf8d9ba,
title = "Free-Form Tetrahedron Deformation",
abstract = "Deformation mechanics in combination with artistic control allows the creation of remarkably fluid and life-like 3-dimensional models. Slightly deforming and distorting a graphical mesh injects vibrant harmonious characteristics that would otherwise be lacking. Having said that, the deformation of high poly complex shapes is a challenging and important problem (e.g., a solution that is computationally fast, exploits parallel architecture, such as, the graphical processing unit, is controllable, and produces aesthetically pleasing results). We present a solution that addresses these problems by combining a tetrahedron interpolation method with an automated tetrahedronization partitioning algorithm. For this paper, we focus on 3-dimensional tetrahedron meshes, while our technique is applicable to both 3-dimensional (tetrahedron) and 2-dimensional (triangulated planar) meshes. With this in mind, we compare and review free-form deformation techniques over the past few years. We also show experimental results to demonstrate our algorithm{\textquoteright}s advantages and simplicity compared to other more esoteric approaches.",
keywords = "3d, Convex, Convex hulls, Deformation, Free-form, Interactive, Real-time computer generated, Tetrahedrons, Video games",
author = "Ben Kenwright",
year = "2015",
doi = "10.1007/978-3-319-27863-6\_74",
language = "English",
isbn = "9783319278629",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "787--796",
booktitle = "Advances in Visual Computing",
note = "11th International Symposium on Advances in Visual Computing 2015, ISVC 2015 ; Conference date: 14-12-2015 Through 16-12-2015",
}