TY - GEN
T1 - Free-Form Tetrahedron Deformation
AU - Kenwright, Ben
PY - 2015
Y1 - 2015
N2 - Deformation mechanics in combination with artistic control allows the creation of remarkably fluid and life-like 3-dimensional models. Slightly deforming and distorting a graphical mesh injects vibrant harmonious characteristics that would otherwise be lacking. Having said that, the deformation of high poly complex shapes is a challenging and important problem (e.g., a solution that is computationally fast, exploits parallel architecture, such as, the graphical processing unit, is controllable, and produces aesthetically pleasing results). We present a solution that addresses these problems by combining a tetrahedron interpolation method with an automated tetrahedronization partitioning algorithm. For this paper, we focus on 3-dimensional tetrahedron meshes, while our technique is applicable to both 3-dimensional (tetrahedron) and 2-dimensional (triangulated planar) meshes. With this in mind, we compare and review free-form deformation techniques over the past few years. We also show experimental results to demonstrate our algorithm’s advantages and simplicity compared to other more esoteric approaches.
AB - Deformation mechanics in combination with artistic control allows the creation of remarkably fluid and life-like 3-dimensional models. Slightly deforming and distorting a graphical mesh injects vibrant harmonious characteristics that would otherwise be lacking. Having said that, the deformation of high poly complex shapes is a challenging and important problem (e.g., a solution that is computationally fast, exploits parallel architecture, such as, the graphical processing unit, is controllable, and produces aesthetically pleasing results). We present a solution that addresses these problems by combining a tetrahedron interpolation method with an automated tetrahedronization partitioning algorithm. For this paper, we focus on 3-dimensional tetrahedron meshes, while our technique is applicable to both 3-dimensional (tetrahedron) and 2-dimensional (triangulated planar) meshes. With this in mind, we compare and review free-form deformation techniques over the past few years. We also show experimental results to demonstrate our algorithm’s advantages and simplicity compared to other more esoteric approaches.
KW - 3d
KW - Convex
KW - Convex hulls
KW - Deformation
KW - Free-form
KW - Interactive
KW - Real-time computer generated
KW - Tetrahedrons
KW - Video games
UR - http://www.scopus.com/inward/record.url?scp=84952763259&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-27863-6_74
DO - 10.1007/978-3-319-27863-6_74
M3 - Conference contribution
AN - SCOPUS:84952763259
SN - 9783319278629
T3 - Lecture Notes in Computer Science
SP - 787
EP - 796
BT - Advances in Visual Computing
PB - Springer
T2 - 11th International Symposium on Advances in Visual Computing 2015
Y2 - 14 December 2015 through 16 December 2015
ER -