Feature sensitive bas relief generation

Jens Kerber, Art Tevs, Alexander Belyaev, Rhaleb Zayer, Hans Peter Seidel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

41 Citations (Scopus)

Abstract

Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a two dimensional sculpture, a bas-relief suggests a visual spatial extension of the scene in depth through the combination of composition, perspective, and shading. Most recently, there have been significant results on digital bas-relief generation but many of the existing techniques may wash out high level surface detail during the compression process. The primary goal of this work is to address the problem of fine features by tailoring a filtering technique that achieves good compression without compromising the quality of surface details. As a secondary application we explore the generation of artistic relief which mimic cubism in painting and we show how it could be used for generating Picasso like portraits. © 2009 IEEE.

Original languageEnglish
Title of host publication2009 IEEE International Conference on Shape Modeling and Applications, SMI 2009
Pages148-154
Number of pages7
DOIs
Publication statusPublished - 2009
Event2009 IEEE International Conference on Shape Modeling and Applications - Beijing, China
Duration: 26 Jun 200928 Jun 2009

Conference

Conference2009 IEEE International Conference on Shape Modeling and Applications
Abbreviated titleSMI 2009
CountryChina
CityBeijing
Period26/06/0928/06/09

Keywords

  • Computer art
  • Sculpture
  • Shape deformation
  • Tone mapping

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