Abstract
Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a two dimensional sculpture, a bas-relief suggests a visual spatial extension of the scene in depth through the combination of composition, perspective, and shading. Most recently, there have been significant results on digital bas-relief generation but many of the existing techniques may wash out high level surface detail during the compression process. The primary goal of this work is to address the problem of fine features by tailoring a filtering technique that achieves good compression without compromising the quality of surface details. As a secondary application we explore the generation of artistic relief which mimic cubism in painting and we show how it could be used for generating Picasso like portraits. © 2009 IEEE.
Original language | English |
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Title of host publication | 2009 IEEE International Conference on Shape Modeling and Applications, SMI 2009 |
Pages | 148-154 |
Number of pages | 7 |
DOIs | |
Publication status | Published - 2009 |
Event | 2009 IEEE International Conference on Shape Modeling and Applications - Beijing, China Duration: 26 Jun 2009 → 28 Jun 2009 |
Conference
Conference | 2009 IEEE International Conference on Shape Modeling and Applications |
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Abbreviated title | SMI 2009 |
Country/Territory | China |
City | Beijing |
Period | 26/06/09 → 28/06/09 |
Keywords
- Computer art
- Sculpture
- Shape deformation
- Tone mapping