TY - GEN
T1 - FearNot's appearance
T2 - 6th International Conference on Intelligent Virtual Agents
AU - Hall, Lynne
AU - Vala, Marco
AU - Hall, Marc
AU - Webster, Marc
AU - Woods, Sarah
AU - Gordon, Adrian
AU - Aylett, Ruth
PY - 2006
Y1 - 2006
N2 - This paper discusses FearNot, a virtual learning environment populated by synthetic characters aimed at the 8-12 year old age group for the exploration of bullying and coping strategies. Currently, FearNot is being redesigned from a lab-based prototype into a classroom tool. In this paper we focus on informing the design of the characters and of the virtual learning environment through our interpretation of qualitative data gathered about interaction with FearNot by 345 children. The paper focuses on qualitative data collected using the Classroom Discussion Forum technique and discusses its implications for the redesign of the media used for FearNot. The interpretation of the data identifies that the use of fairly naïve synthetic characters for achieving empathic engagement appears to be an appropriate approach. Results do indicate a focus for redesign, with a clear need for improved transitions for animations; identification and repair of inconsistent graphical elements; and for a greater cast of characters and range of sets to achieve optimal engagement levels. © Springer-Verlag Berlin Heidelberg 2006.
AB - This paper discusses FearNot, a virtual learning environment populated by synthetic characters aimed at the 8-12 year old age group for the exploration of bullying and coping strategies. Currently, FearNot is being redesigned from a lab-based prototype into a classroom tool. In this paper we focus on informing the design of the characters and of the virtual learning environment through our interpretation of qualitative data gathered about interaction with FearNot by 345 children. The paper focuses on qualitative data collected using the Classroom Discussion Forum technique and discusses its implications for the redesign of the media used for FearNot. The interpretation of the data identifies that the use of fairly naïve synthetic characters for achieving empathic engagement appears to be an appropriate approach. Results do indicate a focus for redesign, with a clear need for improved transitions for animations; identification and repair of inconsistent graphical elements; and for a greater cast of characters and range of sets to achieve optimal engagement levels. © Springer-Verlag Berlin Heidelberg 2006.
UR - http://www.scopus.com/inward/record.url?scp=33749543661&partnerID=8YFLogxK
M3 - Conference contribution
SN - 3540375937
SN - 9783540375937
VL - 4133 LNAI
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 407
EP - 419
BT - Intelligent Virtual Agents - 6th International Conference, IVA 2006, Proceedings
Y2 - 21 August 2006 through 23 August 2006
ER -