Exploring the Communication of Progress in Home-based Falls Rehabilitation using Exergame Technologies

Stephen Uzor, Lynne Baillie

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Abstract

Little is known on how to effectively represent rehabilitation progress, over a period of time, using exercise game (exergame) technologies. Progress in falls rehabilitation, which consists of improved performance in balance and muscle strength, is essential to assuring seniors of a reduced risk of falling. In this paper, we build on our previous research into exergames for falls, and we investigate how an exergame system can be used to communicate long-term progress to seniors. Using a multiphase user-centered requirements gathering process, we first investigated stakeholder perspectives regarding progress in self-managed rehabilitation. Following this we describe the home-based evaluation of our prototype exergame system, which highlights rehabilitation progress, with seniors, over a period of 2 months. Progress, in our system is communicated using charts of exercise performance and frequency, as well as medals awarded for achieving longer-term rehabilitation milestones. We report on seniors' opinions and preferences regarding the potential of our exergame system to communicate this rehabilitation progress in a meaningful way. Finally we discuss implications for design, based on our studies, to inform the development of more effective exergame systems for long-term unassisted rehabilitation in the home.
Original languageEnglish
Article number167
JournalProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Volume1
Issue number4
Early online date31 Dec 2017
DOIs
Publication statusPublished - Dec 2017

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