Exploring the application of computer game theory to automated assembly

H. Yu, T. Lim, J. Ritchie, R. Sung, S. Louchart, I.a. Stănescu, I. Roceanu, S. De Freitas

Research output: Contribution to journalArticlepeer-review

6 Citations (Scopus)

Abstract

This paper presents a method for automatic mechanical part assembly planning based on innovative use of artificial intelligence (AI) technology from games. The dynamic topological graph for the planning is generated using a heuristic search method based on characteristic information of each part. A prototype system has been developed to demonstrate the feasibility of the method. During the procedure, users are able to interact with the system due to the dynamic characteristics of the
method.
Original languageEnglish
Pages (from-to)266-273
JournalProcedia Computer Science
Volume15
DOIs
Publication statusPublished - 1 Jan 2012

Keywords

  • Game theory
  • GOAP
  • game AI
  • virtual assembly

Fingerprint

Dive into the research topics of 'Exploring the application of computer game theory to automated assembly'. Together they form a unique fingerprint.

Cite this