Exploring & designing tools to enhance falls rehabilitation in the home

Stephen Uzor, Lynne Baillie

Research output: Chapter in Book/Report/Conference proceedingConference contribution

41 Citations (Scopus)

Abstract

Falls are the leading cause of accidental injury-related deaths in the elderly; a fall can lead to a loss of independence, and a fear of falling. Rehabilitation programmes involving exercise have proved the most successful way to reduce the risk of falls. However, the limitations of standard care (e.g. booklets) could prevent home users from receiving the full therapeutic benefit that rehabilitation offers. Having consulted users and health experts, we developed games, and visualizations for falls rehabilitation that we believe could potentially overcome the main barriers to effective rehabilitation in the home. In this paper, we describe user studies that we carried out with older adults to evaluate the use of these visual tools versus standard care, both in the laboratory and in the home. Our main findings show that our visualizations and games were able to overcome the major limitations of standard care, and that they were usable and acceptable to the end users.

Original languageEnglish
Title of host publicationProceedings of the SIGCHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages1233-1242
Number of pages10
ISBN (Print)9781450318990
DOIs
Publication statusPublished - 2013
Event31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives 2013 - Paris, France
Duration: 27 Apr 20132 May 2013

Conference

Conference31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives 2013
Country/TerritoryFrance
CityParis
Period27/04/132/05/13

Keywords

  • Falls
  • Games
  • Rehabilitation
  • Usability
  • User-centered
  • Visualization

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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