Abstract
Falls are the leading cause of accidental injury-related deaths in the elderly; a fall can lead to a loss of independence, and a fear of falling. Rehabilitation programmes involving exercise have proved the most successful way to reduce the risk of falls. However, the limitations of standard care (e.g. booklets) could prevent home users from receiving the full therapeutic benefit that rehabilitation offers. Having consulted users and health experts, we developed games, and visualizations for falls rehabilitation that we believe could potentially overcome the main barriers to effective rehabilitation in the home. In this paper, we describe user studies that we carried out with older adults to evaluate the use of these visual tools versus standard care, both in the laboratory and in the home. Our main findings show that our visualizations and games were able to overcome the major limitations of standard care, and that they were usable and acceptable to the end users.
Original language | English |
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Title of host publication | Proceedings of the SIGCHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
Pages | 1233-1242 |
Number of pages | 10 |
ISBN (Print) | 9781450318990 |
DOIs | |
Publication status | Published - 2013 |
Event | 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives 2013 - Paris, France Duration: 27 Apr 2013 → 2 May 2013 |
Conference
Conference | 31st Annual CHI Conference on Human Factors in Computing Systems: Changing Perspectives 2013 |
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Country/Territory | France |
City | Paris |
Period | 27/04/13 → 2/05/13 |
Keywords
- Falls
- Games
- Rehabilitation
- Usability
- User-centered
- Visualization
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design