Abstract
This research focuses on network performance, and how to solve the problem of low throughput in the Aloha medium access control (MAC) protocol and its derivatives. For this purpose, we propose two complementary solutions. The first consists of the integration of the erasure coding scheme in this protocol to recover collided packets and to reduce the rate of collision between transmitted packets. Here, since each node sends N coded packets instead of the k original packets, we have (N-k) redundant packets. The introduction of redundancy and subsequently structuring it in an exploitable manner, allows serious errors injected by the channel to be corrected. However, if each node attempts to achieve its best output without regard for the other nodes' actions, this could affect overall system throughput. To analyze such conflicting situations where the action of one node has an impact on the other nodes' actions, we add a complementary solution, which is based on the game theory technique of acquiring network equilibrium. This makes the network stronger and able to resist many collisions.
Original language | English |
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Pages (from-to) | 187-195 |
Number of pages | 9 |
Journal | WSEAS Transactions on Communications |
Volume | 12 |
Issue number | 5 |
Publication status | Published - May 2013 |
Keywords
- CSMA
- Erasure coding
- Game theory
- Slotted-Aloha
ASJC Scopus subject areas
- Computer Science Applications
- Computer Networks and Communications
- Electrical and Electronic Engineering