@inproceedings{009810f90ef845f69a619cd401ee6712,
title = "Engaging pre-teens in ideating and programming smart objects through play",
abstract = "Recent research advocates the role of protagonist for children in design: children should participate across different design stages, from ideation to programming, so that they learn through it. However it is not straightforward how to organise a design workshop with children across different design stages, above all in a short time span. This paper tackles such issue. It presents a workshop with children ideating, programming and prototyping smart objects, structured around a card-based board game, and in the time-span of two days. Results are contextual but support that children{\textquoteright}s engagement across design stages can be fostered by the game-based structure.",
keywords = "Children, Design, Game, IoT, Making, Smart object",
author = "Rosella Gennari and Maristella Matera and Alessandra Melonio and Mehdi Rizvi and Eftychia Roumelioti",
note = "Publisher Copyright: {\textcopyright} The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.; 10th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning 2020, MIS4TEL 2020 ; Conference date: 17-06-2020 Through 19-06-2020",
year = "2020",
month = jul,
day = "28",
doi = "10.1007/978-3-030-52538-5_4",
language = "English",
isbn = "9783030525378",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer",
pages = "31--40",
booktitle = "Methodologies and Intelligent Systems for Technology Enhanced Learning",
address = "United States",
}