Engaging pre-teens in ideating and programming smart objects through play

Rosella Gennari*, Maristella Matera, Alessandra Melonio, Mehdi Rizvi, Eftychia Roumelioti

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Recent research advocates the role of protagonist for children in design: children should participate across different design stages, from ideation to programming, so that they learn through it. However it is not straightforward how to organise a design workshop with children across different design stages, above all in a short time span. This paper tackles such issue. It presents a workshop with children ideating, programming and prototyping smart objects, structured around a card-based board game, and in the time-span of two days. Results are contextual but support that children’s engagement across design stages can be fostered by the game-based structure.

Original languageEnglish
Title of host publicationMethodologies and Intelligent Systems for Technology Enhanced Learning
Subtitle of host publicationMIS4TEL 2020
PublisherSpringer
Pages31-40
Number of pages10
ISBN (Electronic)9783030525385
ISBN (Print)9783030525378
DOIs
Publication statusPublished - 28 Jul 2020
Event10th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning 2020 - L'Aquila, Italy
Duration: 17 Jun 202019 Jun 2020

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1241
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

Conference10th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning 2020
Abbreviated titleMIS4TEL 2020
Country/TerritoryItaly
CityL'Aquila
Period17/06/2019/06/20

Keywords

  • Children
  • Design
  • Game
  • IoT
  • Making
  • Smart object

ASJC Scopus subject areas

  • Control and Systems Engineering
  • General Computer Science

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