EMOTE: Embodied-perceptive tutors for empathy-based learning in a game environment

Sofia Serholt, Wolmet Barendregt, Tiago Ribeiro, Ginevra Castellano, Ana Paiva, Arvid Kappas, Ruth Aylett, Fernando Nabais

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)


Significant work has been devoted to the design of artificial tutors with human capabilities with the aim of helping increase the efficiency achieved with a human instructor. Yet, these systems still lack the personal, empathic and human elements that characterise a traditional teacher and fail to engage and motivate students in the same way a human teacher does. The EU-funded project EMOTE (EMbOdied-perceptive Tutors for Empathy-based learning) has recently started, and will continue until the end of 2015. The project aims to design, develop and evaluate a new generation of virtual and robotic embodied tutors that have perceptive capabilities to engage in empathic interactions with learners in a shared physical space. In this paper we wish to discuss the approach we are taking in the project as well as how the project may contribute to knowledge relevant for the Games-Based Learning community.

Original languageEnglish
Title of host publication7th European Conference on Games Based Learning, ECGBL 2013
Number of pages3
Publication statusPublished - 1 Dec 2013
Event7th European Conference on Games Based Learning - Porto, United Kingdom
Duration: 3 Oct 20134 Oct 2013


Conference7th European Conference on Games Based Learning
Abbreviated titleECGBL 2013
Country/TerritoryUnited Kingdom


  • Embodied pedagogical agents
  • Embodied tutors
  • Empathy-based learning
  • Games-based learning
  • Geography
  • Sustainable development

ASJC Scopus subject areas

  • Education
  • Control and Systems Engineering
  • Software
  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Graphics and Computer-Aided Design
  • Artificial Intelligence


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