Abstract
Significant work has been devoted to the design of artificial tutors with human capabilities with the aim of helping increase the efficiency achieved with a human instructor. Yet, these systems still lack the personal, empathic and human elements that characterise a traditional teacher and fail to engage and motivate students in the same way a human teacher does. The EU-funded project EMOTE (EMbOdied-perceptive Tutors for Empathy-based learning) has recently started, and will continue until the end of 2015. The project aims to design, develop and evaluate a new generation of virtual and robotic embodied tutors that have perceptive capabilities to engage in empathic interactions with learners in a shared physical space. In this paper we wish to discuss the approach we are taking in the project as well as how the project may contribute to knowledge relevant for the Games-Based Learning community.
Original language | English |
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Title of host publication | 7th European Conference on Games Based Learning, ECGBL 2013 |
Pages | 790-792 |
Number of pages | 3 |
Volume | 2 |
Publication status | Published - 1 Dec 2013 |
Event | 7th European Conference on Games Based Learning - Porto, United Kingdom Duration: 3 Oct 2013 → 4 Oct 2013 |
Conference
Conference | 7th European Conference on Games Based Learning |
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Abbreviated title | ECGBL 2013 |
Country/Territory | United Kingdom |
City | Porto |
Period | 3/10/13 → 4/10/13 |
Keywords
- Embodied pedagogical agents
- Embodied tutors
- Empathy-based learning
- Games-based learning
- Geography
- Sustainable development
ASJC Scopus subject areas
- Education
- Control and Systems Engineering
- Software
- Human-Computer Interaction
- Computer Networks and Communications
- Computer Graphics and Computer-Aided Design
- Artificial Intelligence