Emergent stories facilitated an architecture to generate stories using intelligent synthetic characters

Rui Figueiredo, Antonio Brisson, Ruth Aylett, Ana Paiva

Research output: Chapter in Book/Report/Conference proceedingConference contribution

21 Citations (Scopus)


In this paper we address the issue of how to transform a set of actions and behaviors generated by autonomous characters into a meaningful and interesting story. To do that, we consider the issues involved in developing an architecture that is generic enough to be applied to entertainment/educational applications that convey stories through the interactions between intelligent graphical characters and a user. As such, issues in organizing the emergent content are discussed and a generic story facilitator (a kind of game master) is described. Finally two storytelling applications that use the architecture are described demonstrating the generality of the approach. © 2008 Springer Berlin Heidelberg.

Original languageEnglish
Title of host publicationInteractive Storytelling - First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, Proceedings
Number of pages12
Volume5334 LNCS
Publication statusPublished - 2008
Event1st Joint International Conference on Interactive Digital Storytelling - Erfurt, Germany
Duration: 26 Nov 200829 Nov 2008

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5334 LNCS
ISSN (Print)0302-9743


Conference1st Joint International Conference on Interactive Digital Storytelling
Abbreviated titleICIDS 2008


  • Autonomous agents
  • Interactive storytelling
  • Interactive virtual environment
  • Narrative generation
  • Synthetic characters

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