Embodied online dance learning objectives of CAROUSEL+

Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie B. Kennedy, Noshaba Cheema, Elisa Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen MacWilliams

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)


This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ 1 project, which aims to impact how online immersive technologies influence multi-user interaction and communication with a focus on dancing and learning dance together online. We aim to enable shared online social immersive experiences across the reality-virtuality continuum synchronizing audio, visual and haptic rendering. In teaching and learning to dance remotely, our models should support accessibility, style transfer and adaption of multi-modal feedback according to skills, strength, flexibility observations.
Original languageEnglish
Title of host publication2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Number of pages5
ISBN (Electronic)9781665440578
Publication statusPublished - 6 May 2021
Event28th IEEE Conference on Virtual Reality and 3D User Interfaces 2021 - Virtual
Duration: 27 Mar 20212 Apr 2021


Conference28th IEEE Conference on Virtual Reality and 3D User Interfaces 2021
Abbreviated titleIEEE VR 2021


  • Dance
  • Extended Reality
  • Haptics
  • Networked Virtual Reality
  • Training

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Media Technology
  • Modelling and Simulation


Dive into the research topics of 'Embodied online dance learning objectives of CAROUSEL+'. Together they form a unique fingerprint.

Cite this