Embodied online dance learning objectives of CAROUSEL+

Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie B. Kennedy, Noshaba Cheema, Elisa Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen MacWilliams

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ 1 project, which aims to impact how online immersive technologies influence multi-user interaction and communication with a focus on dancing and learning dance together online. We aim to enable shared online social immersive experiences across the reality-virtuality continuum synchronizing audio, visual and haptic rendering. In teaching and learning to dance remotely, our models should support accessibility, style transfer and adaption of multi-modal feedback according to skills, strength, flexibility observations.
Original languageEnglish
Title of host publication2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PublisherIEEE
Pages309-313
Number of pages5
ISBN (Electronic)9781665440578
DOIs
Publication statusPublished - 6 May 2021
Event28th IEEE Conference on Virtual Reality and 3D User Interfaces 2021 - Virtual
Duration: 27 Mar 20212 Apr 2021

Conference

Conference28th IEEE Conference on Virtual Reality and 3D User Interfaces 2021
Abbreviated titleIEEE VR 2021
Period27/03/212/04/21

Keywords

  • Dance
  • Extended Reality
  • Haptics
  • Networked Virtual Reality
  • Training

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Media Technology
  • Modelling and Simulation

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