Abstract
This is a position paper concerning the embodied dance learning objectives of the CAROUSEL+ 1 project, which aims to impact how online immersive technologies influence multi-user interaction and communication with a focus on dancing and learning dance together online. We aim to enable shared online social immersive experiences across the reality-virtuality continuum synchronizing audio, visual and haptic rendering. In teaching and learning to dance remotely, our models should support accessibility, style transfer and adaption of multi-modal feedback according to skills, strength, flexibility observations.
Original language | English |
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Title of host publication | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
Publisher | IEEE |
Pages | 309-313 |
Number of pages | 5 |
ISBN (Electronic) | 9781665440578 |
DOIs | |
Publication status | Published - 6 May 2021 |
Event | 28th IEEE Conference on Virtual Reality and 3D User Interfaces 2021 - Virtual Duration: 27 Mar 2021 → 2 Apr 2021 |
Conference
Conference | 28th IEEE Conference on Virtual Reality and 3D User Interfaces 2021 |
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Abbreviated title | IEEE VR 2021 |
Period | 27/03/21 → 2/04/21 |
Keywords
- Dance
- Extended Reality
- Haptics
- Networked Virtual Reality
- Training
ASJC Scopus subject areas
- Human-Computer Interaction
- Media Technology
- Modelling and Simulation