Abstract
The paper presents a novel approach for accurate polygonization of implicit surfaces with sharp features. The approach is based on mesh evolution toward a given implicit surface with simultaneous control of the mesh vertex positions and mesh normals. Given an initial polygonization of an implicit surface, a mesh evolution process initialized by the polygonization is used. The evolving mesh converges to a limit mesh which delivers a high-quality approximation of the implicit surface. For analyzing how close the evolving mesh approaches the implicit surface, we use two error metrics: the metrics measure deviations of the mesh vertices from the implicit surface and deviations of mesh normals from the normals of the implicit surface.
| Original language | English |
|---|---|
| Pages (from-to) | 115-126 |
| Number of pages | 12 |
| Journal | Visual Computer |
| Volume | 19 |
| Issue number | 2-3 |
| DOIs | |
| Publication status | Published - May 2003 |
Keywords
- Implicit surfaces
- Mesh evolution
ASJC Scopus subject areas
- Software
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design
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