@inproceedings{66b44f928f04464795cfb51bc2f655f0,
title = "Dynamic balancing and walking for real-time 3D characters",
abstract = "This paper describes the real-time modeling of 3D skeletal motion with balancing properties. Our goal is to mimic human responsiveness when external forces are applied to the model. To achieve this we use an inverted pendulum as a basis for achieving a self-balancing model. We demonstrate responsiveness in stepping and posture control via a simplified biped skeletal model using our technique.",
keywords = "3D Characters, Balancing, Inverted Pendulum, Physics-Based Simulation, Steering, Virtual Pivot Point",
author = "Ben Kenwright and Richard Davison and Graham Morgan",
year = "2011",
doi = "10.1007/978-3-642-25090-3_6",
language = "English",
isbn = "9783642250897",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "63--73",
booktitle = "Motion in Games",
address = "United States",
note = "4th International Conference on Motion in Games 2011, MIG 2011 ; Conference date: 13-11-2011 Through 15-11-2011",
}