Abstract
Project DUKE explores the design and development of a virtual reality based first-person shooter (FPS) game using gesture based technologies. By integrating Oculus Rift, Microsoft Kinect and Leap Motion technologies, we attempt to foster natural in-game hand presence while maintaining footand torso-based navigation. We demonstrate in this exploratory work, a fully immersive prototype that enables a full-body FPS gaming experience involving interactions for complete navigation, combat and viewing control.
Original language | English |
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Title of host publication | ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450347730 |
DOIs | |
Publication status | Published - 9 Nov 2016 |
Event | 13th International Conference on Advances in Computer Entertainment Technology 2016 - Osaka, Japan Duration: 9 Nov 2016 → 12 Nov 2016 |
Conference
Conference | 13th International Conference on Advances in Computer Entertainment Technology 2016 |
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Abbreviated title | ACE 2016 |
Country/Territory | Japan |
City | Osaka |
Period | 9/11/16 → 12/11/16 |
Keywords
- First-person-shooter
- Gestures recognition
- Immersive gameplay
- Virtual reality
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Networks and Communications