Abstract
Purpose - Aims to develop a greyscale "painting system" by enabling the physical reproduction of digital texture maps on arbitrary 3D objects selectively exposing "pixels" of photographic emulsion with a robot mounted light source. Design/methodology/approach - After reviewing existing methods of "decorating" 3D components, the properties of photographic emulsion are introduced and the nature of the rendering process' pixels discussed. A proposed path planning algorithm, used to derive both the robot's movement and the exposure times directly from a VRML representation, is then presented. Findings - Results obtained from successfully rendering images on the surface of a test object are presented. Research limitations/implications - Limitations of current system include the overall process time and the inability to handle objects with concave geometry. Originality/value - The system requires no bespoke production tooling and fills an automation gap in rapid prototyping and manufacturing technology that is currently occupied by hand painting. © AMSE 2005.
| Original language | English |
|---|---|
| Pages (from-to) | 27-36 |
| Number of pages | 10 |
| Journal | Industrial Robot |
| Volume | 33 |
| Issue number | 1 SPEC. ISS. |
| Publication status | Published - 2006 |
Keywords
- Mass customization
- Painting
- Rapid prototypes
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