Developing interactive embodied characters using the thalamus framework: A collaborative approach

Tiago Ribeiro, Eugenio Di Tullio, Lee J. Corrigan, Aidan Jones, Fotios Papadopoulos, Ruth Aylett, Ginevra Castellano, Ana Paiva

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

We address the situation of developing interactive scenarios featuring embodied characters that interact with users through various types of media easily presents as a challenge. Some of the problems that developers face are on collaborating while developing remotely, integrating all the independently developed components, and incrementally developing a system in such way that the developed components can be used since their incorporation, throughout the intermediate phases of development, and on to the final system. We describe how the Thalamus framework addresses these issues, and how it is being used on a large project that targets developing this type of scenarios. A case study is presented, illustrating actual development of such scenario which was then used for a Wizard-of-Oz study.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer
Pages364-373
Number of pages10
Volume8637 LNAI
ISBN (Print)9783319097664
DOIs
Publication statusPublished - 1 Jan 2014
Event14th International Conference on Intelligent Virtual Agents - Boston, MA, United States
Duration: 27 Aug 201429 Aug 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8637 LNAI
ISSN (Print)03029743
ISSN (Electronic)16113349

Conference

Conference14th International Conference on Intelligent Virtual Agents
Abbreviated titleIVA 2014
Country/TerritoryUnited States
CityBoston, MA
Period27/08/1429/08/14

Keywords

  • BML
  • component integration framework
  • Embodied characters
  • social robotics

ASJC Scopus subject areas

  • General Computer Science
  • Theoretical Computer Science

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