TY - JOUR
T1 - Developing augmented reality-based learning media and users’ intention to use it for teaching accounting ethics
AU - Hadi, Said Hirzi
AU - Permanasari, Adhistya Erna
AU - Hartanto, Rudy
AU - Sakkinah, Intan Sulistyaningrum
AU - Sholihin, Mahfud
AU - Sari, Ratna Candra
AU - Haniffa, Roszaini
N1 - Funding Information:
We would like to thank Deputy for Research and Development Empowerment, Ministry of Research and Technology/National Innovation Agency for the financial support provided for this study. This study is funded by the Ministry of Research and Technology/National Innovation Agency of Republic of Indonesia under the scheme of Applied Research, contract number 1985/UN1/DITLIT/DIT-LIT/PT/2020. We thank the CEO of the SOE who gives permission to us to use the case.
Publisher Copyright:
© 2021, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.
PY - 2022/1
Y1 - 2022/1
N2 - Ethics education is increasingly needed in business schools due to the escalation of fraud in business practices. However, faculties face challenges in gaining the millennials and Z generation's interest and attention, who are generally digital savvy, when teaching accounting ethics. One of the learning media that is suitable for millennial and Z generation students is that based on augmented reality technology, a technology that combines the real world and the virtual world in either 2-dimensional or 3-dimensional forms to reflect the real environment. This work aims to develop an augmented reality mobile application for teaching accounting ethics for university students using revenue recognition case. In this project, the development of the application uses the SCRUM method. Additionally, the System Usability Scale (SUS) is used to measure perceived usability. We conduct pre- and post-tests on the SUS. The pre-test is performed when the application is first released, and the post-test is conducted after the application has been improved based on the feedback from our respondents. The score of the pre-test is 80.00 (good to use) and the post-test score is 90.27 (excellent to use). Further, this study tests users’ intention to use the application. Using Technology Acceptance Model, the results show that potential users intent to use the application and the intention is affected by the perceived ease of use via the perceived usefulness of the application and the attitude towards the application.
AB - Ethics education is increasingly needed in business schools due to the escalation of fraud in business practices. However, faculties face challenges in gaining the millennials and Z generation's interest and attention, who are generally digital savvy, when teaching accounting ethics. One of the learning media that is suitable for millennial and Z generation students is that based on augmented reality technology, a technology that combines the real world and the virtual world in either 2-dimensional or 3-dimensional forms to reflect the real environment. This work aims to develop an augmented reality mobile application for teaching accounting ethics for university students using revenue recognition case. In this project, the development of the application uses the SCRUM method. Additionally, the System Usability Scale (SUS) is used to measure perceived usability. We conduct pre- and post-tests on the SUS. The pre-test is performed when the application is first released, and the post-test is conducted after the application has been improved based on the feedback from our respondents. The score of the pre-test is 80.00 (good to use) and the post-test score is 90.27 (excellent to use). Further, this study tests users’ intention to use the application. Using Technology Acceptance Model, the results show that potential users intent to use the application and the intention is affected by the perceived ease of use via the perceived usefulness of the application and the attitude towards the application.
KW - Accounting ethics
KW - Augmented reality
KW - Business ethics
KW - Learning media
KW - Mobile application
KW - Technology Acceptance Model (TAM)
UR - http://www.scopus.com/inward/record.url?scp=85104773166&partnerID=8YFLogxK
U2 - 10.1007/s10639-021-10531-1
DO - 10.1007/s10639-021-10531-1
M3 - Article
AN - SCOPUS:85104773166
SN - 1360-2357
VL - 27
SP - 643
EP - 670
JO - Education and Information Technologies
JF - Education and Information Technologies
ER -