Designing quick & dirty applications for mobiles: Making the case for the utility of HCI principles

Lynne Baillie, Lee Morton

Research output: Contribution to journalArticlepeer-review


Many applications are currently being built for mobile phones that are intended as throwaway gimmicks that people download from places like Apple Appstore. Users can download small throwaway applications for their mobile phone for as little as ninety nine cents. We were interested in what effect these two components e.g. throwaway and cheapness have on the use of HCI guidelines by the designers of these applications and whether or not it was worth their while incorporating them into their design given the temporary nature of use. In this paper we describe how we tested two designs of the same concept. The first design brief was company-led and did not explicitly adhere to any HCI principles and the second was designed according to HCI principles. We tested both applications with users in the field to see which was the simplest and most intuitive to use.

Original languageEnglish
Pages (from-to)103-107
Number of pages5
JournalJournal of Computing and Information Technology
Issue number2
Publication statusPublished - 2010


  • Evaluation
  • Mobile application
  • Throwaway application
  • Usability

ASJC Scopus subject areas

  • Computer Science(all)


Dive into the research topics of 'Designing quick & dirty applications for mobiles: Making the case for the utility of HCI principles'. Together they form a unique fingerprint.

Cite this