Designing quick & dirty applications for mobiles: Making the case for the utility of HCI principles

Lynne Baillie*, Lee Morton

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Many applications are currently being built for mobile phones that are intended as throwaway gimmicks that people download from places like Apple istore. Users can download small throwaway applications for their mobile phone for as little as ninety nine cents. We were interested in what affect these two components e.g. throwaway and cheapness has on the use of HCI guidelines by the designers of these applications and whether or not it was worth their while incorporating them into their design given the temporary nature of use. In this paper we describe how we tested two designs of the same concept. The first design brief was company led and did not explicitly adhere to any HCI principles and the second was designed according to HCI principles. We tested both applications with users in the field to see which was the simplest and most intuitive to use.

Original languageEnglish
Title of host publicationProceedings of the ITI 2009 31st International Conference on Information Technology Interfaces
PublisherIEEE
Pages293-298
Number of pages6
ISBN (Print)9789537138158
DOIs
Publication statusPublished - 7 Aug 2009
Event31st International Conference on Information Technology Interfaces 2009 - Cavtat, Dubrovnik, Croatia
Duration: 22 Jun 200925 Jun 2009

Conference

Conference31st International Conference on Information Technology Interfaces 2009
Abbreviated titleITI 2009
Country/TerritoryCroatia
CityCavtat, Dubrovnik
Period22/06/0925/06/09

Keywords

  • Evaluation
  • Mobile application
  • Throwaway application
  • Usability

ASJC Scopus subject areas

  • General Computer Science

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