Abstract
Internet of things devices are already part of primary school children's living but their design or fabrication is often not part of their school education. Italian primary schools, in particular, bring their own restraints to the integration of their design. This paper explores how to bring the design of IoT tangibles to primary-school children and their educators. It narrates a workshop experience with a primary school class. This was on purpose conducted in an environment similar to their school, without typical fablab facilities. It was linked to the curriculum of the class: it asked children to create IoT tangibles related to socio-emotional learning. The workshop organised the fabrication in stages. Initially, it used paperbased generative toolkigs, which would make everybody feel on equal footing (children and teachers alike): Tiles-like cards and a conceptualisation framework. Then it progressively moved children into programming their own IoT tangibles for socio-emotional goals. The workshop gathered mixed data, mainly qualitative. The paper ends by reflecting on them and the entire experience.
Original language | English |
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Title of host publication | Proceedings of the 12th Biannual Conference of the Italian SIGCHI Chapter |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450352376 |
DOIs | |
Publication status | Published - 18 Sept 2017 |
Event | 12th Biannual Conference of the Italian SIGCHI Chapter: Towards the Mediterranean - Cagliari, Italy Duration: 18 Sept 2017 → 20 Sept 2017 |
Conference
Conference | 12th Biannual Conference of the Italian SIGCHI Chapter: Towards the Mediterranean |
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Abbreviated title | CHItaly 2017 |
Country/Territory | Italy |
City | Cagliari |
Period | 18/09/17 → 20/09/17 |
Keywords
- Interactive solutions
- IoT for children
- IoT tangibles
- Participatory design
- Primary schools
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Networks and Communications