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Definition of Serious Games and Self-Assessment and Monitoring Framework
Theodore Lim
*
,
Shammi Seth
, Izidor Mlakar
, Urška Smrke
, Rowena Piers
,
Mel McKendrick
, Ula Kolinska
, Matthias Schwannauer
*
Corresponding author for this work
Institute of Mechanical, Process & Energy Engineering
School of Engineering & Physical Sciences
Psychology
School of Social Sciences
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:
Other contribution
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Psychology
Self-Assessment
100%
Mental Health
100%
Self-Monitoring
100%
Stressors
50%
Psychological Distress
50%
Social Connectedness
50%
Self-Efficacy
50%
Cognitive Flexibility
50%
Cognitive Restructuring
50%
Coping Behavior
50%
Adaptive Coping
50%
Computer Science
Serious Game
100%
Mental Disorder
100%
Mental Health
100%
Design Framework
50%
Intended Purpose
50%
Digital Platform
50%
Cognitive Competency
50%
Cognitive Distortion
50%
Cognitive Flexibility
50%
Social Efficacy
50%
INIS
monitoring
100%
assessments
100%
people
100%
design
50%
flexibility
50%
monitors
50%