Abstract
This document details the concept and design framework, with accompanying definitions, of the SMILE Serious Game for mental health and wellbeing, with the intended purpose of: 1 Developing meta-skills, such as adaptive coping or challenging cognitive distortions, to resiliently cope with psychological distress related to day-to-day stressors typically encountered by young people. 2 Providing young people an alternative means to self-assess, monitor, and develop cognitive competencies and meta-skills in this digital age. 3 Advancing research in digital cognitive restructuring, cognitive flexibility, self-efficacy, social connectedness, coping strategies, and getting the requirement right for digital platforms in mental health and wellbeing.
Original language | English |
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Type | Project deliverables |
Media of output | text |
Number of pages | 46 |
Publication status | Published - 24 Jan 2024 |
Keywords
- Game design
- Video games
- CLINICAL-FEATURES
- feature extraction
- Biomarker
- markers
- virtual environment