Creating an emotionally reactive computer game responding to affective cues in speech

Christian Martyn Jones, J. Sutherland

Research output: Contribution to conferencePaper

Original languageEnglish
Publication statusPublished - Sep 2005
EventProceedings of the 19th British HCI Group Annual Conference - Edinburgh, United Kingdom
Duration: 1 Sep 2005 → …

Conference

ConferenceProceedings of the 19th British HCI Group Annual Conference
CountryUnited Kingdom
CityEdinburgh
Period1/09/05 → …

Cite this

Jones, C. M., & Sutherland, J. (2005). Creating an emotionally reactive computer game responding to affective cues in speech. Paper presented at Proceedings of the 19th British HCI Group Annual Conference, Edinburgh, United Kingdom.
Jones, Christian Martyn ; Sutherland, J. / Creating an emotionally reactive computer game responding to affective cues in speech. Paper presented at Proceedings of the 19th British HCI Group Annual Conference, Edinburgh, United Kingdom.
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title = "Creating an emotionally reactive computer game responding to affective cues in speech",
author = "Jones, {Christian Martyn} and J. Sutherland",
year = "2005",
month = "9",
language = "English",
note = "Proceedings of the 19th British HCI Group Annual Conference ; Conference date: 01-09-2005",

}

Jones, CM & Sutherland, J 2005, 'Creating an emotionally reactive computer game responding to affective cues in speech', Paper presented at Proceedings of the 19th British HCI Group Annual Conference, Edinburgh, United Kingdom, 1/09/05.

Creating an emotionally reactive computer game responding to affective cues in speech. / Jones, Christian Martyn; Sutherland, J.

2005. Paper presented at Proceedings of the 19th British HCI Group Annual Conference, Edinburgh, United Kingdom.

Research output: Contribution to conferencePaper

TY - CONF

T1 - Creating an emotionally reactive computer game responding to affective cues in speech

AU - Jones, Christian Martyn

AU - Sutherland, J.

PY - 2005/9

Y1 - 2005/9

M3 - Paper

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Jones CM, Sutherland J. Creating an emotionally reactive computer game responding to affective cues in speech. 2005. Paper presented at Proceedings of the 19th British HCI Group Annual Conference, Edinburgh, United Kingdom.