Control-display affordances in simulation based education

Sam Harper, Aparajithan Sivanathan, Theodore Lim, Scott McGibbon, James Millar Ritchie

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Mixed reality opens new ways of connecting users to virtual content. With simulation-based education and training (SBET), mixed reality offers an enriched environment to experience digital learning. In turn, learners can develop their mental models to process and connect 2D/3D information in real-world settings. This paper reports on the use of the Microsoft HoloLens to create a mixed reality SBET environment. The challenges of this investigation are harmonising augmented real-world content, including the use of real-time, low-latency tracking of tangible objects and the interaction of these with the augmented content. The research emphasis is on technology-mediated affordances. For example, what affordance does the HoloLens provide the leaner in terms of interactive manipulation or navigation in the virtual environment? We examine this through control-display (CD) gain in conjunction with cyber-physical systems (CPS) approaches. This work builds on previously attained knowledge from the creation of an AR application for vocational education and training (VET) of stonemasonry.
Original languageEnglish
Title of host publicationASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
PublisherAmerican Society of Mechanical Engineers
Volume1B
ISBN (Print)9780791851739
DOIs
Publication statusPublished - 2018
Event38th Computers and Information in Engineering Conference 2018 - Quebec City, Canada
Duration: 26 Aug 201829 Aug 2018

Conference

Conference38th Computers and Information in Engineering Conference 2018
Country/TerritoryCanada
CityQuebec City
Period26/08/1829/08/18

Keywords

  • Mixed reality
  • Control-display gain
  • HoloLens
  • Cyber-physical system
  • vocational education and training

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Science Applications
  • Building and Construction
  • Safety, Risk, Reliability and Quality

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