Abstract
Mixed reality opens new ways of connecting users to virtual content. With simulation-based education and training (SBET), mixed reality offers an enriched environment to experience digital learning. In turn, learners can develop their mental models to process and connect 2D/3D information in real-world settings. This paper reports on the use of the Microsoft HoloLens to create a mixed reality SBET environment. The challenges of this investigation are harmonising augmented real-world content, including the use of real-time, low-latency tracking of tangible objects and the interaction of these with the augmented content. The research emphasis is on technology-mediated affordances. For example, what affordance does the HoloLens provide the leaner in terms of interactive manipulation or navigation in the virtual environment? We examine this through control-display (CD) gain in conjunction with cyber-physical systems (CPS) approaches. This work builds on previously attained knowledge from the creation of an AR application for vocational education and training (VET) of stonemasonry.
Original language | English |
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Title of host publication | ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference |
Publisher | American Society of Mechanical Engineers |
Volume | 1B |
ISBN (Print) | 9780791851739 |
DOIs | |
Publication status | Published - 2018 |
Event | 38th Computers and Information in Engineering Conference 2018 - Quebec City, Canada Duration: 26 Aug 2018 → 29 Aug 2018 |
Conference
Conference | 38th Computers and Information in Engineering Conference 2018 |
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Country/Territory | Canada |
City | Quebec City |
Period | 26/08/18 → 29/08/18 |
Keywords
- Mixed reality
- Control-display gain
- HoloLens
- Cyber-physical system
- vocational education and training
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Science Applications
- Building and Construction
- Safety, Risk, Reliability and Quality