Contextual drama facilitation for digital games

John Truesdale, Sandy Louchart, Ruth Aylett

Research output: Contribution to conferencePaperpeer-review

Abstract

In this position article, we discuss the representation of narrative trajectories in digital games and investigate the possibility for Non-Player-Characters' (NPCs) AI controllers to react contextually to narrative situations.We propose to define the foundations of a context-based model for NPCs and the remit of intervention of such an approach. Our proposal lies in NPCs that understand dramatic trajectories and exploit narrative opportunities, reflective of emotional and contextual factors relevant to a player in an interactive environment.

Original languageEnglish
Publication statusPublished - 2016
EventConvention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour 2016 - Sheffield, United Kingdom
Duration: 4 Apr 20166 Apr 2016

Conference

ConferenceConvention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour 2016
Abbreviated titleAISB 2016
Country/TerritoryUnited Kingdom
CitySheffield
Period4/04/166/04/16

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction
  • Modelling and Simulation

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