Abstract
In this position article, we discuss the representation of narrative trajectories in digital games and investigate the possibility for Non-Player-Characters' (NPCs) AI controllers to react contextually to narrative situations.We propose to define the foundations of a context-based model for NPCs and the remit of intervention of such an approach. Our proposal lies in NPCs that understand dramatic trajectories and exploit narrative opportunities, reflective of emotional and contextual factors relevant to a player in an interactive environment.
Original language | English |
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Publication status | Published - 2016 |
Event | Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour 2016 - Sheffield, United Kingdom Duration: 4 Apr 2016 → 6 Apr 2016 |
Conference
Conference | Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour 2016 |
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Abbreviated title | AISB 2016 |
Country/Territory | United Kingdom |
City | Sheffield |
Period | 4/04/16 → 6/04/16 |
ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction
- Modelling and Simulation