CONTEXT-AWARE CONTENT GENERATION FOR VIRTUAL ENVIRONMENTS

Andrew Brock, Theodore Lim, James Millar Ritchie, Nick Weston

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Large scale scene generation is a computationally intensive operation, and added complexities arise when dynamic content generation is required. We propose a system capable of generating virtual content from non-expert input. The proposed system uses a 3-dimensional variational autoencoder to interactively generate new virtual objects by interpolating between extant objects in a learned low-dimensional space, as well as by randomly sampling in that space. We present an interface that allows a user to intuitively explore the latent manifold, taking advantage of the network’s ability to perform algebra in the latent space to help infer context and generalize to previously unseen inputs.
Original languageEnglish
Title of host publicationProceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference 2016
PublisherAmerican Society of Mechanical Engineers
Pages1-8
Number of pages8
Publication statusPublished - 21 Aug 2016
Event36th ASME Computers and Information in Engineering Conference 2016 - North Carolina, Charlotte, United States
Duration: 21 Aug 201624 Aug 2016
Conference number: 36th
https://www.asme.org/events/idetccie

Conference

Conference36th ASME Computers and Information in Engineering Conference 2016
Abbreviated titleCIE 2016
Country/TerritoryUnited States
CityCharlotte
Period21/08/1624/08/16
Internet address

Keywords

  • Context-awareness
  • Deep Learning
  • Unsupervised learning
  • Convolutional neural networks (CNNs)
  • Virtual environments
  • Scene generation

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