Computer game design: Opportunities for successful learning

Judy Robertson, Cathrin Howells

Research output: Contribution to journalArticlepeer-review

277 Citations (Scopus)

Abstract

Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field study in which a class of ten year olds made their own computer games. The analysis focuses on the development of aspects of successful learning as identified in the curriculum: enthusiasm and motivation for learning, determination to reach high standards of achievement, independent and group learning, and linking and applying learning in new situations. As teachers have an important role in facilitating and supporting learners as they use technology, the paper concludes with a discussion of implications for classroom practice. © 2007 Elsevier Ltd. All rights reserved.

Original languageEnglish
Pages (from-to)559-578
Number of pages20
JournalComputers and Education
Volume50
Issue number2
DOIs
Publication statusPublished - Feb 2008

Keywords

  • Classroom practice
  • Game based learning
  • Game design
  • Successful learning

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