Abstract
We address the problem of interactively learning perceptually grounded word meanings in a multimodal dialogue system. Human tutors can correct, question, and confirm the statements of a dialogue agent which is trying to interactively learn the meanings of perceptual words, e.g.\ colours and shapes.
We show that different learner and tutor dialogue strategies lead to different learning rates, accuracy of learned meanings, and effort/costs for human tutors. For example, we show that a learner which can handle corrections in dialogue, and its own uncertainty about what it sees, can learn meanings that are as accurate as a fully-supervised learner, but with less cost/effort to the human tutor.
We show that different learner and tutor dialogue strategies lead to different learning rates, accuracy of learned meanings, and effort/costs for human tutors. For example, we show that a learner which can handle corrections in dialogue, and its own uncertainty about what it sees, can learn meanings that are as accurate as a fully-supervised learner, but with less cost/effort to the human tutor.
Original language | English |
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Title of host publication | JerSem |
Subtitle of host publication | Proceedings of the 20th Workshop on the Semantics and Pragmatics of Dialogue |
Editors | Julie Hunter, Mandy Simons, Matthew Stone |
Publisher | Rutgers University |
Pages | 44-54 |
Number of pages | 11 |
Publication status | Published - 16 Jul 2016 |
Event | 20th Workshop Series on the Semantics and Pragmatics of Dialogue 2016 - New Brunswick, United States Duration: 16 Jul 2016 → 18 Jul 2016 |
Publication series
Name | SemDial Proceedings |
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ISSN (Print) | 2308-2275 |
Conference
Conference | 20th Workshop Series on the Semantics and Pragmatics of Dialogue 2016 |
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Country/Territory | United States |
City | New Brunswick |
Period | 16/07/16 → 18/07/16 |
Keywords
- Robotics, Development, Language action, Social interaction, Learning
- Semantics
- Natural language processing